Technical Art

Effects & Shaders:

Stylized foliage/grass and water shader in Unreal Engine:

TechARt_Gif_1

Manipulating water vertices, texture and color with sphere masking from actor location & scale:

TechArt_Gif_2

Rain on windows effect realtime rendered in game-engine Unity 3D:

Stylized & optimized ocean/wave shader made in unity:

via GIPHY
Rigging:

SiljaCharacter_splitRend2

Wolf_WireRigTex

Desert Tiles Setup:

Link to web player

OBS: Rotate on Left/Right arrows. Demolish pillar on spacebar.

DesertTiles

Desert Sand Storm Scene:

Link to web player

OBS: Turn around camera by using “Left” & “Right” arrows. Animate the sun by using “Up” & “Down” arrows.

DesertScene